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UE3:ActorFactoryPhysicsAsset (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ActorFactory >> ActorFactoryPhysicsAsset |
Contents |
- Package:
- Engine
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'ActorFactoryPhysicsAsset'
bCastDynamicShadow
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
bDamageAppliesImpulse
Type: bool
Default value: True
bNotifyRigidBodyCollision
Type: bool
bStartAwake
Type: bool
Default value: True
bUseCompartment
Type: bool
Try and use physics hardware for this spawned object.
DrawScale3D
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
InitialVelocity
Type: Object.Vector
PhysicsAsset
Type: PhysicsAsset
SkeletalMesh
Type: SkeletalMesh
Default values
| Property | Value |
|---|---|
| GameplayActorClass | Class'Engine.KAssetSpawnable' |
| MenuName | "Add PhysicsAsset" |
| NewActorClass | Class'Engine.KAsset' |
