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UE3:ActorFactoryPhysicsAsset (UT3)

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UT3 Object >> ActorFactory >> ActorFactoryPhysicsAsset

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'ActorFactoryPhysicsAsset'

[edit] bCastDynamicShadow

Type: bool

If false, primitive does not cast dynamic shadows.

Default value: True

[edit] bDamageAppliesImpulse

Type: bool


Default value: True

[edit] bNotifyRigidBodyCollision

Type: bool


[edit] bStartAwake

Type: bool


Default value: True

[edit] bUseCompartment

Type: bool

Try and use physics hardware for this spawned object.

[edit] DrawScale3D

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 1.0
Z 1.0

[edit] InitialVelocity

Type: Object.Vector


[edit] PhysicsAsset

Type: PhysicsAsset


[edit] SkeletalMesh

Type: SkeletalMesh


[edit] Default values

Property Value
GameplayActorClass Class'Engine.KAssetSpawnable'
MenuName "Add PhysicsAsset"
NewActorClass Class'Engine.KAsset'
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