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UE3:ActorFactoryPhysicsAsset (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ActorFactory >> ActorFactoryPhysicsAsset |
Contents |
- Package:
- Engine
- No known subclasses.
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'ActorFactoryPhysicsAsset'
[edit] bCastDynamicShadow
Type: bool
If false, primitive does not cast dynamic shadows.
Default value: True
[edit] bDamageAppliesImpulse
Type: bool
Default value: True
[edit] bNotifyRigidBodyCollision
Type: bool
[edit] bStartAwake
Type: bool
Default value: True
[edit] bUseCompartment
Type: bool
Try and use physics hardware for this spawned object.
[edit] DrawScale3D
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| X | 1.0 |
| Y | 1.0 |
| Z | 1.0 |
[edit] InitialVelocity
Type: Object.Vector
[edit] PhysicsAsset
Type: PhysicsAsset
[edit] SkeletalMesh
Type: SkeletalMesh
[edit] Default values
| Property | Value |
|---|---|
| GameplayActorClass | Class'Engine.KAssetSpawnable' |
| MenuName | "Add PhysicsAsset" |
| NewActorClass | Class'Engine.KAsset' |
