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UE3:ActorFactoryRigidBody (UT3)

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UT3 Object >> ActorFactory >> ActorFactoryDynamicSM >> ActorFactoryRigidBody

Contents

Package: 
Engine
Direct subclasses:
GameActorFactoryBreakable, UTActorFactoryUTKActor
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'ActorFactoryRigidBody'

[edit] AdditionalVelocity

Type: DistributionVector

If valid, Velocity added to InitialVelocity when creating actor. This is here in addition to InitialVelocity to maintain backwards compatibility.

[edit] bDamageAppliesImpulse

Type: bool

Sets the bDamageAppliesImpulse flag on the new Actor.

Default value: True

[edit] bLocalSpaceInitialVelocity

Type: bool

Indicates if the initial velocity settings below should be considered in the world space or local space of the spawn target actor.

[edit] bStartAwake

Type: bool

Should spawned Actor start simulating as soon as its created, or be 'asleep' until hit.

Default value: True

[edit] InitialAngularVelocity

Type: DistributionVector

If valid, Angular Velocity given to newly spawned Actor.

[edit] InitialVelocity

Type: Object.Vector

Velocity that new rigid bodies will have when created. In the ref frame of the spawn target actor.

[edit] RBChannel

Type: PrimitiveComponent.ERBCollisionChannel

Allows setting the RBChannel flag on the spawned rigid body's StaticMeshComponent.

Default value: RBCC_GameplayPhysics

[edit] Default values

Property Value
bNoEncroachCheck True
CollisionType COLLIDE_BlockAll
GameplayActorClass Class'Engine.KActorSpawnable'
MenuName "Add RigidBody"
NewActorClass Class'Engine.KActor'
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