Cogito, ergo sum
UE3:ActorFactory (UT3)
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| Object >> ActorFactory |
Contents |
- Package:
- Engine
- Known direct subclasses:
- ActorFactoryAI, ActorFactoryAmbientSound, ActorFactoryAmbientSoundSimple, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysicsAsset, ActorFactoryPlayerStart, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, SpeedTreeActorFactory, UTActorFactoryPickup
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bPlaceable
Type: bool
Whether to appear on menu (or this Factory only used through scripts etc.)
Default value: True
GameplayActorClass
class to spawn during gameplay; only used if NewActorClass is left at the default
MenuName
Type: string
Name used as basis for 'New Actor' menu.
Default value: "Add Actor"
MenuPriority
Type: int
Modifiers: config
Indicates how far up the menu item should be. The higher the number, the higher up the list.
NewActorClass
Actor subclass this ActorFactory creates.
Default value: Class'Engine.Actor'
SpecificGameName
Type: string
If this is associated with a specific game, don't display If this is empty string, display for all games
