Cogito, ergo sum
UE3:ActorFactory (UDK)
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| Object >> ActorFactory |
Contents |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryAI, ActorFactoryActor, ActorFactoryAmbientSoundSimple, ActorFactoryAmbientSound, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDominantDirectionalLight, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryFogVolumeConstantDensityInfo, ActorFactoryFracturedStaticMesh, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysXDestructible, ActorFactoryPhysicsAsset, ActorFactoryPlayerStart, ActorFactoryPylon, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, SpeedTreeActorFactory, UTActorFactoryPickup
- This class in other games:
- U2XMP, UT3
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[edit] Properties
[edit] bPlaceable
Type: bool
Whether to appear on menu (or this Factory only used through scripts etc.)
Default value: True
[edit] GameplayActorClass
[edit] MenuName
Type: string
Name used as basis for 'New Actor' menu.
Default value: "Add Actor"
[edit] MenuPriority
Type: int
Modifiers: config
Indicates how far up the menu item should be. The higher the number, the higher up the list.
Default value: 10
[edit] NewActorClass
Actor subclass this ActorFactory creates.
Default value: Class'Engine.Actor'
[edit] Events
[edit] PostCreateActor
simulated event PostCreateActor (Actor NewActor)
Allows script to modify new actor
