Cogito, ergo sum

UE3:ActorFactory (UDK)

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UDK Object >> ActorFactory

Contents

Package: 
Engine
Direct subclasses:
ActorFactoryAI, ActorFactoryActor, ActorFactoryAmbientSoundSimple, ActorFactoryAmbientSound, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDominantDirectionalLight, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryFogVolumeConstantDensityInfo, ActorFactoryFracturedStaticMesh, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysXDestructible, ActorFactoryPhysicsAsset, ActorFactoryPlayerStart, ActorFactoryPylon, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, SpeedTreeActorFactory, UTActorFactoryPickup
This class in other games:
U2XMP, UT3


[edit] Properties

[edit] bPlaceable

Type: bool

Whether to appear on menu (or this Factory only used through scripts etc.)

Default value: True

[edit] GameplayActorClass

Type: class<Actor>


[edit] MenuName

Type: string

Name used as basis for 'New Actor' menu.

Default value: "Add Actor"

[edit] MenuPriority

Type: int

Modifiers: config

Indicates how far up the menu item should be. The higher the number, the higher up the list.

Default value: 10

[edit] NewActorClass

Type: class<Actor>

Actor subclass this ActorFactory creates.

Default value: Class'Engine.Actor'

[edit] Events

[edit] PostCreateActor

simulated event PostCreateActor (Actor NewActor)

Allows script to modify new actor