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UE3:ActorFactory (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ActorFactory |
Contents |
- Package:
- Engine
- Direct subclasses:
- ActorFactoryAI, ActorFactoryAmbientSoundSimple, ActorFactoryAmbientSound, ActorFactoryArchetype, ActorFactoryCoverLink, ActorFactoryDecal, ActorFactoryDynamicSM, ActorFactoryEmitter, ActorFactoryLensFlare, ActorFactoryLight, ActorFactoryPathNode, ActorFactoryPhysicsAsset, ActorFactoryPlayerStart, ActorFactorySkeletalMesh, ActorFactoryStaticMesh, ActorFactoryTrigger, ActorFactoryVehicle, SpeedTreeActorFactory, UTActorFactoryPickup
- This class in other games:
- U2XMP, UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] bPlaceable
Type: bool
Whether to appear on menu (or this Factory only used through scripts etc.)
Default value: True
[edit] GameplayActorClass
class to spawn during gameplay; only used if NewActorClass is left at the default
[edit] MenuName
Type: string
Name used as basis for 'New Actor' menu.
Default value: "Add Actor"
[edit] MenuPriority
Type: int
Modifiers: config
Indicates how far up the menu item should be. The higher the number, the higher up the list.
[edit] NewActorClass
Actor subclass this ActorFactory creates.
Default value: Class'Engine.Actor'
[edit] SpecificGameName
Type: string
If this is associated with a specific game, don't display If this is empty string, display for all games
