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UE3:AmbientSoundNonLoop (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundNonLoop |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Version of AmbientSoundSimple that picks a random non-looping sound to play. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Default values
| Property | Value |
|---|---|
| SoundCueInstance | SoundCue'Engine.Default__AmbientSoundNonLoop:SoundCue0' |
| SoundNodeInstance | SoundNodeAmbientNonLoop'Engine.Default__AmbientSoundNonLoop:SoundNodeAmbientNonLoop0' |
[edit] Subobjects
[edit] AudioComponent0
Class: Engine.AudioComponent
Inherits from: AmbientSoundSimple.AudioComponent0
| Property | Value |
|---|---|
| PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSoundNonLoop:DrawSoundRadius0' |
[edit] DrawSoundRadius0
Class: Engine.DrawSoundRadiusComponent
Inherits from: AmbientSoundSimple.DrawSoundRadius0
| Property | Value | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| SphereColor |
|
[edit] SoundCue0
Class: Engine.SoundCue
Inherits from: AmbientSoundSimple.SoundCue0
No new values.
[edit] SoundNodeAmbientNonLoop0
Class: Engine.SoundNodeAmbientNonLoop
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: AmbientSoundSimple.Sprite
No new values.
