I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:AmbientSoundNonLoop (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundNonLoop

Contents

Package: 
Engine
This class in other games:
UDK

Version of AmbientSoundSimple that picks a random non-looping sound to play. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Default values

Property Value
SoundCueInstance SoundCue'Engine.Default__AmbientSoundNonLoop:SoundCue0'
SoundNodeInstance SoundNodeAmbientNonLoop'Engine.Default__AmbientSoundNonLoop:SoundNodeAmbientNonLoop0'

[edit] Subobjects

[edit] AudioComponent0

Class: Engine.AudioComponent

Inherits from: AmbientSoundSimple.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundNonLoop:DrawSoundRadius0'

[edit] DrawSoundRadius0

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSoundSimple.DrawSoundRadius0

Property Value
SphereColor
Member Value
A 255
B 50
G 50
R 240

[edit] SoundCue0

Class: Engine.SoundCue

Inherits from: AmbientSoundSimple.SoundCue0

No new values.

[edit] SoundNodeAmbientNonLoop0

Class: Engine.SoundNodeAmbientNonLoop

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: AmbientSoundSimple.Sprite

No new values.

Personal tools