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UE3:AmbientSoundSimpleToggleable (UDK)

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UDK Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple >> AmbientSoundSimpleToggleable

Contents

Package: 
Engine
This class in other games:
UT3


[edit] Properties

[edit] Property group 'AmbientSoundSimpleToggleable'

[edit] bFadeOnToggle

Type: bool


[edit] FadeInDuration

Type: float


Default value: 1.0

[edit] FadeInVolumeLevel

Type: float


Default value: 1.0

[edit] FadeOutDuration

Type: float


Default value: 1.0

[edit] FadeOutVolumeLevel

Type: float


[edit] Internal variables

[edit] bCurrentlyPlaying

Type: bool

Modifiers: repnotify

used to update status of toggleable level placed ambient sounds on clients

[edit] Default values

Property Value
bAutoPlay False
bNoDelete True
bStatic False
SoundCueInstance SoundCue'Engine.Default__AmbientSoundSimpleToggleable:SoundCue0'
SoundNodeInstance SoundNodeAmbient'Engine.Default__AmbientSoundSimpleToggleable:SoundNodeAmbient0'

[edit] Subobjects

[edit] AudioComponent0

Class: Engine.AudioComponent

Inherits from: AmbientSoundSimple.AudioComponent0

Property Value
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimpleToggleable:DrawSoundRadius0'

[edit] DrawSoundRadius0

Class: Engine.DrawSoundRadiusComponent

Inherits from: AmbientSoundSimple.DrawSoundRadius0

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 102
G 255
R 255

[edit] SoundCue0

Class: Engine.SoundCue

Inherits from: AmbientSoundSimple.SoundCue0

No new values.

[edit] SoundNodeAmbient0

Class: Engine.SoundNodeAmbient

Inherits from: AmbientSoundSimple.SoundNodeAmbient0

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: AmbientSoundSimple.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound_Toggleable'

[edit] Structs

[edit] CheckpointRecord

bool bCurrentlyPlaying 

[edit] Functions

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] ReplicatedEvent

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


[edit] Other instance functions

[edit] ApplyCheckpointRecord

function ApplyCheckpointRecord (const out CheckpointRecord Record)


[edit] CreateCheckpointRecord

function CreateCheckpointRecord (out CheckpointRecord Record)


[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle Action)

Handling Toggle event from Kismet.

[edit] StartPlaying

simulated function StartPlaying ()


[edit] StopPlaying

simulated function StopPlaying ()