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UE3:AmbientSoundSimple (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Keypoint >> AmbientSound >> AmbientSoundSimple |
Contents |
- Package:
- Engine
- Known direct subclasses:
- AmbientSoundNonLoop, AmbientSoundSimpleToggleable
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Simplified version of ambient sound used to enhance workflow. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AmbientSoundSimple'
[edit] AmbientProperties
Type: SoundNodeAmbient
Modifiers: editinline, editconst
Mirrored property for easier editability, set in Spawned.
[edit] Internal variables
[edit] SoundCueInstance
Type: SoundCue
Modifiers: editinline, export, const
Dummy sound cue property to force instantiation of subobject.
Default value: SoundCue'Engine.Default__AmbientSoundSimple:SoundCue0'
[edit] SoundNodeInstance
Type: SoundNodeAmbient
Modifiers: editinline, export, const
Dummy sound node property to force instantiation of subobject.
Default value: SoundNodeAmbient'Engine.Default__AmbientSoundSimple:SoundNodeAmbient0'
[edit] Default values
| Property | Value |
|---|---|
| Components[2] | DrawSoundRadiusComponent'DrawSoundRadius0' |
[edit] Subobjects
[edit] AudioComponent0
Class: Engine.AudioComponent
Inherits from: AmbientSound.AudioComponent0
| Property | Value |
|---|---|
| PreviewSoundRadius | DrawSoundRadiusComponent'Engine.Default__AmbientSoundSimple:DrawSoundRadius0' |
[edit] DrawSoundRadius0
Class: Engine.DrawSoundRadiusComponent
No new values.
[edit] SoundCue0
Class: Engine.SoundCue
| Property | Value |
|---|---|
| SoundGroup | 'Ambient' |
[edit] SoundNodeAmbient0
Class: Engine.SoundNodeAmbient
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: AmbientSound.Sprite
No new values.
