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UE3:AmbientSound (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Known direct subclass:
- AmbientSoundSimple
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Ambient sound, sits there and emits its sound. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'AmbientSound'
bAutoPlay
Type: bool
Should the audio component automatically play on load?
Default value: True
Property group 'Audio'
AudioComponent
Type: AudioComponent
Modifiers: editconst, const
Audio component to play
Default value: AudioComponent'AudioComponent0'
Internal variables
bIsPlaying
Type: bool
Modifiers: private
Is the audio component currently playing?
Default values
| Property | Value |
|---|---|
| Components[1] | AudioComponent'AudioComponent0' |
Subobjects
AudioComponent0
Class: Engine.AudioComponent
| Property | Value |
|---|---|
| bShouldRemainActiveIfDropped | True |
| bStopWhenOwnerDestroyed | True |
Sprite
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EngineResources.S_Ambient' |
