Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:AmbientSound (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> Actor >> Keypoint >> AmbientSound

Contents

Package: 
Engine
Known direct subclass:
AmbientSoundSimple
This class in other games:
RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004

Ambient sound, sits there and emits its sound. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'AmbientSound'

[edit] bAutoPlay

Type: bool

Should the audio component automatically play on load?

Default value: True

[edit] Property group 'Audio'

[edit] AudioComponent

Type: AudioComponent

Modifiers: editconst, const

Audio component to play

Default value: AudioComponent'AudioComponent0'

[edit] Internal variables

[edit] bIsPlaying

Type: bool

Modifiers: private

Is the audio component currently playing?

[edit] Default values

Property Value
Components[1] AudioComponent'AudioComponent0'

[edit] Subobjects

[edit] AudioComponent0

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: Keypoint.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Ambient'
Personal tools