Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:AmbientSound (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Known direct subclass:
- AmbientSoundSimple
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
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Ambient sound, sits there and emits its sound. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AmbientSound'
[edit] bAutoPlay
Type: bool
Should the audio component automatically play on load?
Default value: True
[edit] Property group 'Audio'
[edit] AudioComponent
Type: AudioComponent
Modifiers: editconst, const
Audio component to play
Default value: AudioComponent'AudioComponent0'
[edit] Internal variables
[edit] bIsPlaying
Type: bool
Modifiers: private
Is the audio component currently playing?
[edit] Default values
| Property | Value |
|---|---|
| Components[1] | AudioComponent'AudioComponent0' |
[edit] Subobjects
[edit] AudioComponent0
Class: Engine.AudioComponent
| Property | Value |
|---|---|
| bShouldRemainActiveIfDropped | True |
| bStopWhenOwnerDestroyed | True |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EngineResources.S_Ambient' |
