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UE3:InterpTrackAnimControl (UT3)
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(Redirected from UE3:AnimControlTrackKey (UT3))
| Object >> InterpTrack >> InterpTrackFloatBase >> InterpTrackAnimControl |
Contents |
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[edit] Properties
[edit] Property group 'InterpTrackAnimControl'
[edit] SlotName
Type: name
Modifiers: editconst
Name of slot to use when playing animation. Passed to Actor. When multiple tracks use the same slot name, they are each given a different ChannelIndex when SetAnimPosition is called.
[edit] Internal variables
[edit] AnimSeqs
Type: array<AnimControlTrackKey>
Track of different animations to play and when to start playing them.
[edit] AnimSets
DEPRECATED! USE UInterpGroup::GroupAnimSets instead now.
[edit] Default values
| Property | Value |
|---|---|
| bIsAnimControlTrack | True |
| TrackInstClass | Class'Engine.InterpTrackInstAnimControl' |
| TrackTitle | "Anim" |
[edit] Structs
[edit] AnimControlTrackKey
Modifiers: native
Structure used for holding information for one animation played on the Anim Control track.
- float StartTime
- Position in the Matinee sequence to start playing this animation.
- name AnimSeqName
- Name of AnimSequence to play.
- float AnimStartOffset
- Time to start playing AnimSequence at.
- float AnimEndOffset
- Time to end playing the AnimSequence at.
- float AnimPlayRate
- Playback speed of this animation.
- bool bLooping
- Should this animation loop.
- bool bReverse
- Whether to play the animation in reverse or not.
