Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:AnimNodeBlendDirectional (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendDirectional

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'AnimNodeBlendDirectional'

[edit] DirDegreesPerSecond

Type: float

Allows control over how quickly the directional blend should be allowed to change.

Default value: 360.0

[edit] SingleAnimAtOrAboveLOD

Type: int

If the LOD for the mesh is at or above this LOD level, only use a single directional animation instead of blending.

Default value: 1000

[edit] Internal variables

[edit] DirAngle

Type: float

In radians. Between -PI and PI. 0.0 is running the way we are looking.

[edit] Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Forward'
Weight 1.0
Children[1]
Member Value
Name 'Backward'
Children[2]
Member Value
Name 'Left'
Children[3]
Member Value
Name 'Right'
Personal tools