Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:AnimNodeBlendList (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList |
Contents |
- Package:
- Engine
- Known direct subclasses:
- AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendBySpeed, AnimNodeRandom, UTAnimBlendBase
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'AnimNodeBlendList'
bPlayActiveChild
Type: bool
Call play anim when active child is changed
Internal variables
ActiveChildIndex
Type: int
Child currently active - that is, at or ramping up to 100%.
BlendTimeToGo
Type: float
How long before current blend is complete (ie. active child reaches 100%)
TargetWeight
Array of target weights for each child. Size must be the same as the Children array.
Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| Children[0] |
|
