Mostly Harmless

UE3:AnimNodeBlendList (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList

Contents

Package: 
Engine
Direct subclasses:
AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendBySpeed, AnimNodeRandom, UTAnimBlendBase
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'AnimNodeBlendList'

[edit] bPlayActiveChild

Type: bool

Call play anim when active child is changed

[edit] Internal variables

[edit] ActiveChildIndex

Type: int

Child currently active - that is, at or ramping up to 100%.

[edit] BlendTimeToGo

Type: float

How long before current blend is complete (ie. active child reaches 100%)

[edit] TargetWeight

Type: array<float>

Array of target weights for each child. Size must be the same as the Children array.

[edit] Default values

Property Value
Children[0]
Member Value
Name 'Child1'

[edit] Native functions

[edit] SetActiveChild

native function SetActiveChild (int ChildIndex, float BlendTime)