Mostly Harmless
UE3:AnimNodeBlendList (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList |
Contents |
- Package:
- Engine
- Direct subclasses:
- AnimNodeBlendByBase, AnimNodeBlendByPhysics, AnimNodeBlendByPosture, AnimNodeBlendBySpeed, AnimNodeRandom, UTAnimBlendBase
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'AnimNodeBlendList'
[edit] bPlayActiveChild
Type: bool
Call play anim when active child is changed
[edit] Internal variables
[edit] ActiveChildIndex
Type: int
Child currently active - that is, at or ramping up to 100%.
[edit] BlendTimeToGo
Type: float
How long before current blend is complete (ie. active child reaches 100%)
[edit] TargetWeight
Array of target weights for each child. Size must be the same as the Children array.
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| Children[0] |
|
