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UE3:AnimNodeBlendPerBone (UDK)

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UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend >> AnimNodeBlendPerBone

Contents

Package: 
Engine
Direct subclasses:
UTAnimBlendBySlotActive, UTAnimBlendByWeapType, UTAnimBlendByWeapon
This class in other games:
UT3


[edit] Properties

[edit] Property group 'AnimNodeBlendPerBone'

[edit] bForceLocalSpaceBlend

Type: bool

Modifiers: const

If TRUE, blend will be done in local space.

[edit] BranchStartBoneName

Type: array<name>

List of branches to mask in from child2

[edit] Internal variables

[edit] Child2PerBoneWeight

Type: array<float>

per bone weight list, built from list of branches.

[edit] LocalToCompReqBones

Type: array<byte>

Required bones for local to component space conversion

[edit] Default values

Property Value
CategoryDesc "Filter"
Children[0]
Member Value
Name 'Source'
Children[1]
Member Value
Name 'Target'