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UE3:AnimNodeBlend (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlend

Contents

Package: 
Engine
Direct subclasses:
AnimNodeBlendPerBone, AnimNodeCrossfader, AnimNodePlayCustomAnim, UTAnimBlendByDriving, UTAnimBlendBySpeed
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] BlendTimeToGo

Type: float


[edit] Child2Weight

Type: float


[edit] Child2WeightTarget

Type: float


[edit] Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Child1'
Weight 1.0
Children[1]
Member Value
Name 'Child2'

[edit] Native functions

[edit] SetBlendTarget

native final function SetBlendTarget (float BlendTarget, float BlendTime)

Set desired balance of this blend.

Parameters:

  • BlendTarget - Target amount of weight to put on Children(1) (second child). Between 0.0 and 1.0. 1.0 means take all animation from second child.
  • BlendTime - How long to take to get to BlendTarget.
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