Cogito, ergo sum
UE3:AnimNodeEditInfo_AimOffset (UT3)
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| Object >> AnimNodeEditInfo >> AnimNodeEditInfo_AimOffset |
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Properties
EditNode
Type: AnimNodeAimOffset
EditWindow
Type: pointer{class WxAnimAimOffsetEditor}
Modifiers: native, const
Default values
| Property | Value |
|---|---|
| AnimNodeClass | Class'Engine.AnimNodeAimOffset' |
