Gah - a solution with more questions. – EntropicLqd
UE3:AnimatedCamera (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- DemoPlayerCamera
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Constants
[edit] MAX_ACTIVE_CAMERA_ANIMS
Value: 8
[edit] Properties
[edit] AccumulatorCameraActor
Type: DynamicCameraActor
Modifiers: protected, transient
Internal. Collects and blends the output of all of the camera animations, before being applied to the camera
[edit] ActiveAnims
Type: array<CameraAnimInst>
Modifiers: protected
Array of anim instances that are currently playing and in-use
[edit] AnimCameraActor
Type: DynamicCameraActor
Modifiers: protected, transient
Internal. Receives the output of individual camera animations.
[edit] AnimInstPool
Type: CameraAnimInst
Array size: 8 (MAX_ACTIVE_CAMERA_ANIMS)
Modifiers: protected
Pool of anim instance objects available with which to play camera animations
[edit] FreeAnims
Type: array<CameraAnimInst>
Modifiers: protected
Array of anim instances that are not playing and available
[edit] Functions
[edit] Native functions
[edit] ApplyCameraModifiersNative
Native version of ApplyCameraModifiers
[edit] PlayCameraAnim
Play the indicated CameraAnim on this camera.
[edit] StopCameraAnim
Stop playing all instances of the indicated CameraAnim. bImmediate: TRUE to stop it right now, FALSE to blend it out over BlendOutTime.
[edit] Events
[edit] ApplyCameraModifiers
Overrides: Camera.ApplyCameraModifiers
(Description copied from Camera.ApplyCameraModifiers)
Apply modifiers on Camera.
Parameters:
- DeltaTime - Time is seconds since last update
- OutPOV - Point of View
[edit] Destroyed
Overrides: Actor.Destroyed
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
