Mostly Harmless

UE3:AnimationCompressionAlgorithm (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> AnimationCompressionAlgorithm
Package: 
Engine
Direct subclasses:
AnimationCompressionAlgorithm_BitwiseCompressOnly, AnimationCompressionAlgorithm_RemoveEverySecondKey, AnimationCompressionAlgorithm_RemoveLinearKeys, AnimationCompressionAlgorithm_RemoveTrivialKeys, AnimationCompressionAlgorithm_RevertToRaw
This class in other games:
UT3

Baseclass for animation compression algorithms.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'AnimationCompressionAlgorithm'[edit]

RotationCompressionFormat[edit]

Type: AnimSequence.AnimationCompressionFormat

Format for bitwise compression of rotation data.

Default value: ACF_Float96NoW

Internal variables[edit]

bNeedsSkeleton[edit]

Type: bool

Compression algorithms requiring a skeleton should set this value to TRUE.

Description[edit]

Type: string

A human-readable name for this modifier; appears in editor UI.

Default value: "None"

TranslationCompressionFormat[edit]

Type: AnimSequence.AnimationCompressionFormat

Format for bitwise compression of translation data.