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UE3:BlockingVolume (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclasses:
- DynamicBlockingVolume, LeviathanBlockingVolume, TankBlockingVolume
- This class in other games:
- U2, U2XMP, UDK, UE2Runtime, UT2003, UT2004
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BlockingVolume: a bounding volume used to block certain classes of actors primary use is to provide collision for non-zero extent traces around static meshes Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'BlockingVolume'
[edit] bClampFluid
Type: bool
Default value: True
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | True |
| bWorldGeometry | True |
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] BrushComponent0
Class: Engine.BrushComponent
Inherits from: Volume.BrushComponent0
| Property | Value |
|---|---|
| BlockActors | True |
| BlockRigidBody | True |
