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UE3:BrushBuilder (UDK)

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UDK Object >> BrushBuilder

Contents

Package: 
UnrealEd
Direct subclasses:
ConeBuilder, CubeBuilder, CurvedStairBuilder, CylinderBuilder, LinearStairBuilder, SheetBuilder, SpiralStairBuilder, TetrahedronBuilder, VolumetricBuilder
This class in other games:
U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3


[edit] Properties

[edit] Property group 'BrushBuilder'

[edit] BitmapFilename

Type: string


Default value: "BBGeneric"

[edit] ToolTip

Type: string

Localized string that will be displayed as the name of this brush builder in the editor

Default value: "BrushBuilderName_Generic"

[edit] Internal variables

[edit] Group

Type: name

Modifiers: private


[edit] MergeCoplanars

Type: bool

Modifiers: private


[edit] Polys

Type: array<BuilderPoly>

Modifiers: private


[edit] Vertices

Type: array<Object.Vector>

Modifiers: private


[edit] Structs

[edit] BuilderPoly

array<int> VertexIndices 
int Direction 
name Item 
int PolyFlags 

[edit] Functions

[edit] Native functions

[edit] BadParameters

native function bool BadParameters (optional string msg)


[edit] BeginBrush

native function BeginBrush (bool InMergeCoplanars, name InGroup)


[edit] EndBrush

native function bool EndBrush ()


[edit] GetPolyCount

native function int GetPolyCount ()


[edit] GetVertex

native function Object.Vector GetVertex (int i)


[edit] GetVertexCount

native function int GetVertexCount ()


[edit] Poly3i

native function Poly3i (int Direction, int i, int j, int k, optional name ItemName, optional bool bIsTwoSidedNonSolid)


[edit] Poly4i

native function Poly4i (int Direction, int i, int j, int k, int l, optional name ItemName, optional bool bIsTwoSidedNonSolid)


[edit] PolyBegin

native function PolyBegin (int Direction, optional name ItemName)


[edit] PolyEnd

native function PolyEnd ()


[edit] Polyi

native function Polyi (int i)


[edit] Vertex3f

native function int Vertex3f (float x, float y, float z)


[edit] Vertexv

native function int Vertexv (Object.Vector v)


[edit] Events

[edit] Build

event bool Build ()


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