My program doesn't have bugs. It just develops random features.
UE3:BrushBuilder (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> BrushBuilder |
Contents |
- Package:
- UnrealEd
- Direct subclasses:
- ConeBuilder, CubeBuilder, CurvedStairBuilder, CylinderBuilder, LinearStairBuilder, SheetBuilder, SpiralStairBuilder, TetrahedronBuilder, VolumetricBuilder
- This class in other games:
- U2, U2XMP, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'BrushBuilder'
[edit] BitmapFilename
Type: string
Default value: "BBGeneric"
[edit] ToolTip
Type: string
Localized string that will be displayed as the name of this brush builder in the editor
Default value: "BrushBuilderName_Generic"
[edit] Internal variables
[edit] Group
Type: name
Modifiers: private
[edit] MergeCoplanars
Type: bool
Modifiers: private
[edit] Polys
Type: array<BuilderPoly>
Modifiers: private
[edit] Vertices
Type: array<Object.Vector>
Modifiers: private
[edit] Structs
[edit] BuilderPoly
[edit] Functions
[edit] Native functions
[edit] BadParameters
[edit] BeginBrush
[edit] EndBrush
native function bool EndBrush ()
[edit] GetPolyCount
native function int GetPolyCount ()
[edit] GetVertex
native function Object.Vector GetVertex (int i)
[edit] GetVertexCount
native function int GetVertexCount ()
[edit] Poly3i
native function Poly3i (int Direction, int i, int j, int k, optional name ItemName, optional bool bIsTwoSidedNonSolid)
[edit] Poly4i
native function Poly4i (int Direction, int i, int j, int k, int l, optional name ItemName, optional bool bIsTwoSidedNonSolid)
[edit] PolyBegin
[edit] PolyEnd
native function PolyEnd ()
[edit] Polyi
native function Polyi (int i)
[edit] Vertex3f
[edit] Vertexv
native function int Vertexv (Object.Vector v)
[edit] Events
[edit] Build
event bool Build ()
