Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:BrushComponent (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Component >> ActorComponent >> PrimitiveComponent >> BrushComponent |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Brush
Type: Model
Modifiers: const
[edit] BrushAggGeom
Type: KMeshProps.KAggregateGeom
Simplified collision data for the mesh.
[edit] BrushPhysDesc
Type: pointer
Modifiers: native, private, const, transient, noimport
Physics engine shapes created for this BrushComponent.
[edit] CachedPhysBrushData
Type: KCachedConvexData_Mirror
Modifiers: native, private, const, transient, noimport
Cached brush convex-mesh data for use with the physics engine.
[edit] CachedPhysBrushDataVersion
Type: int
Modifiers: private, const
Indicates version that CachedPhysBrushData was created at. Compared against CurrentCachedPhysDataVersion.
[edit] Default values
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| bUseAsOccluder | True |
| HiddenGame | True |
[edit] Structs
[edit] KCachedConvexData_Mirror
Mirror for FKCachedConvexData struct.
