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UE3:CameraModifier (UT3)
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| Object >> CameraModifier |
Contents |
- Package:
- Engine
- Direct subclass:
- DemoCamMod_ScreenShake
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Debug'
[edit] bDebug
Type: bool
[edit] Internal variables
[edit] bDisabled
Type: bool
Modifiers: protected
[edit] bPendingDisable
Type: bool
[edit] CameraOwner
Type: Camera
Camera this object is attached to
[edit] Instance functions
[edit] AddCameraModifier
Camera modifier evaluates itself vs the given camera's modifier list and decides whether to add itself or not
Parma: Camera - reference to camera actor we want add this modifier to
Output: bool - TRUE if modifier added to camera's modifier list, FALSE otherwise
[edit] DisableModifier
Accessor functions for changing disable flag
[edit] EnableModifier
[edit] Init
Allow anything to happen right after creation
[edit] IsDisabled
Accessor function to check if modifier is inactive
[edit] ModifyCamera
Directly modifies variables in the camera actor
Parameters:
- Camera - reference to camera actor we are modifiying
- DeltaTime - Change in time since last update
- OutPOV - current Point of View, to be updated.
Returns:
- bool TRUE if should STOP looping the chain, FALSE otherwise
[edit] ProcessViewRotation
Allow this modifier a chance to change view rotation and deltarot Default just returns ViewRotation unchanged
Returns:
- bool - TRUE if should stop looping modifiers to adjust rotation, FALSE otherwise
[edit] RemoveCameraModifier
Camera modifier removes itself from given camera's modifier list
Parameters:
- Camera - reference to camara actor we want to remove this modifier from
Output: bool - TRUE if modifier removed successfully, FALSE otherwise
