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UE3:UTDrawCommandPanel (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> UIScreenObject >> UIObject >> UTUI_Widget >> UTDrawPanel >> UTDrawCommandPanel |
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'UTDrawCommandPanel'
[edit] BkgTexColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 200 |
| B | 20 |
| G | 20 |
| R | 0 |
[edit] BkgTexCoords
Type: UIRoot.TextureCoordinates
Default value:
| Member | Value |
|---|---|
| U | 610.0 |
| UL | 164.0 |
| V | 374.0 |
| VL | 126.0 |
[edit] BkgTexture
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseD'
[edit] DisabledColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 128 |
| G | 128 |
| R | 128 |
[edit] SelectedColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 255 |
| R | 255 |
[edit] SelTexColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 0 |
| G | 51 |
| R | 0 |
[edit] SelTexCoords
Type: UIRoot.TextureCoordinates
Default value:
| Member | Value |
|---|---|
| U | 622.0 |
| UL | 274.0 |
| V | 312.0 |
| VL | 63.0 |
[edit] SelTexture
Type: Texture2D
Default value: Texture2D'UI_HUD.HUD.UI_HUD_BaseC'
[edit] TextColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] TransitionTime
Type: float
Default value: 0.2
[edit] Internal variables
[edit] AllCaption
Type: string
Modifiers: transient
[edit] CategoryNames
Type: array<CategoryInfo>
Default value, index 0:
| Member | Value |
|---|---|
| Category | 'Order' |
| FriendlyName | "Orders" |
Default value, index 1:
| Member | Value |
|---|---|
| Category | 'Taunt' |
| FriendlyName | "Taunts" |
Default value, index 2:
| Member | Value |
|---|---|
| Category | 'Status' |
| FriendlyName | "Status" |
[edit] EmoteList
Type: ECmdListData
Modifiers: transient
[edit] FocusedList
Type: int
Which list has focus
[edit] GroupList
Type: ECmdListData
Modifiers: transient
[edit] LastFocusedList
Type: int
Default value: 50000
[edit] LastRenderTime
Type: float
Modifiers: transient
[edit] Lookup
Modifiers: transient
[edit] MoreCaption
Type: string
Modifiers: transient
[edit] MyHud
Type: UTHUD
Modifiers: transient
[edit] MyLists
Type: ECmdListData
Array size: 3
Modifiers: transient
The 3 lists
[edit] MyPlayerOwner
Type: UTPlayerController
Modifiers: transient
[edit] PRIList
Type: ECmdListData
Modifiers: transient
[edit] TransitionTimer
Type: float
Modifiers: transient
[edit] UTHudScene
Type: UTUIScene_Hud
Modifiers: transient
[edit] Subobjects
[edit] WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTDrawPanel.WidgetEventComponent
No new values.
[edit] Enums
[edit] EListType
- ELT_Main
- ELT_Ack
- ELT_FriendlyFire
- ELT_Order
- ELT_Taunt
- ELT_PlayerSelect
[edit] Structs
[edit] CategoryInfo
LOCALIZE ME
[edit] ECmdData
- bool bDisabled
- name EmoteTag
- UTPlayerReplicationInfo PRI
- string Caption
[edit] ECmdListData
[edit] Functions
[edit] Events
[edit] DrawPanel
Overrides: UTDrawPanel.DrawPanel
Handle drawing in script
[edit] GetSupportedUIActionKeyNames
Overrides: UIScreenObject.GetSupportedUIActionKeyNames
Setup Input subscriptions
[edit] PostInitialize
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
[edit] Other instance functions
[edit] AdjustListSelection
[edit] DrawList
[edit] EndOfChain
What this function does depends on the list in play. If it's the Emote list, then it will look to see if there the emote requires a player id. If this is the player list then it always returns true since there is no where else to go.
[edit] FillEmoteList
[edit] InitGroupList
[edit] InitPRIList
[edit] MyPawn
[edit] NeedsPRIList
[edit] NotifyGameSessionEnded
Overrides: UTUI_Widget.NotifyGameSessionEnded
