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UE3:ChatLog (UT3)
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| Object >> Actor >> Controller >> PlayerController >> Admin >> MessagingSpectator >> ChatLog |
Contents |
- Package:
- WebAdmin
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Chatlogger. Writes files with the following content: timestamp<tab>username<tab>uniqueid<tab>type<tab>teamid<tab>message
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
[edit] Properties
[edit] bIncludeTimeStamp
Type: bool
Modifiers: config
Append a timestamp to the filename
Default value: True
[edit] bUnique
Type: bool
Modifiers: config
Enforce unique filenames. This will simply add a number to the end of the filename until its unique.
[edit] filename
Type: string
Modifiers: config
Mask for the filename. Following place holders can be used: %i = server ip %p = server port %c = computer name (as reported by the OS) %v = engine version
Default value: "Chatlog_%i_%p"
[edit] tab
Type: string
[edit] writer
Type: FileWriter
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: MessagingSpectator.CollisionCylinder
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: MessagingSpectator.Sprite
No new values.
[edit] Functions
[edit] Events
[edit] Destroyed
Overrides: PlayerController.Destroyed
[edit] PostBeginPlay
Overrides: MessagingSpectator.PostBeginPlay
[edit] ReceiveLocalizedMessage
Overrides: PlayerController.ReceiveLocalizedMessage
[edit] TeamMessage
Overrides: MessagingSpectator.TeamMessage
[edit] Other instance functions
[edit] createFilename
[edit] CreateFileWriter
[edit] InitPlayerReplicationInfo
Overrides: MessagingSpectator.InitPlayerReplicationInfo
spawns and initializes the PlayerReplicationInfo for this Controller
[edit] ReceiveMessage
Overrides: MessagingSpectator.ReceiveMessage
