My program doesn't have bugs. It just develops random features.

UE3:CheatManager (UDK)

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UDK Object >> CheatManager

Contents

Package: 
Engine
Within class: 
PlayerController
Direct subclass:
UTCheatManager
This class in other games:
U2, U2XMP, UE2Runtime, UT2003, UT2004, UT3

CheatManager Object within playercontroller that manages "cheat" commands only spawned in single player mode

[edit] Properties

[edit] DebugCameraControllerClass

Type: class<DebugCameraController>


Default value: Class'Engine.DebugCameraController'

[edit] DebugCameraControllerRef

Type: DebugCameraController

Debug camera - used to have independent camera without stopping gameplay

[edit] Functions

[edit] Exec functions

See CheatManager exec functions.

[edit] Other instance functions

[edit] EnableDebugCamera

function EnableDebugCamera ()

Switch controller to debug camera without locking gameplay and with locking

local player controller input

[edit] InitCheatManager

function InitCheatManager ()

This is not an actor, so we need a stand in for PostBeginPlay

[edit] KillAllPawns

function KillAllPawns (class<PawnaClass)


[edit] SetLevelStreamingStatus

function SetLevelStreamingStatus (name PackageName, bool bShouldBeLoaded, bool bShouldBeVisible)

streaming level debugging

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