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UE3:CheatManager exec functions (UT3)
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| Object >> CheatManager (exec functions) |
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[edit] Exec functions
[edit] AffectedByHitEffects
Some games have God Mode not actually be god mode but be "don't take damage mode". So we need to have another flag that says to not be affected by effects (e.g. momentum transfer, hit effects, etc.)
[edit] AllAmmo
[edit] AllWeapons
[edit] Amphibious
[edit] Avatar
Possess a pawn of the requested class
[edit] BugIt
This function is used to print out the BugIt location. It prints out copy and paste versions for both IMing someone to type in and also a gameinfo ?options version so that you can append it to your launching url and be taken to the correct place. Additionally, it will take a screen shot so reporting bugs is a one command action!
TODO: make this bad
[edit] BugItGo
This will move the player and set their rotation to the passed in values. We have this version of the BugIt family as it is easier to type in just raw numbers in the console.
[edit] ChangeSize
[edit] EndPath
[edit] Fly
[edit] FreezeFrame
[edit] Ghost
[edit] GivePickup
[edit] GiveWeapon
Give a specified weapon to the Pawn. If weapon is not carried by player, then it is created. Weapon given is returned as the function's return parmater.
[edit] God
[edit] KillAll
[edit] KillPawns
[edit] KillViewedActor
[edit] ListDynamicActors
[edit] Loaded
[edit] OnlyLoadLevel
[edit] PlayersOnly
[edit] RememberSpot
[edit] SetGravity
[edit] SetJumpZ
[edit] SetSpeed
[edit] SloMo
[edit] StreamLevelIn
[edit] StreamLevelOut
[edit] Summon
[edit] Teleport
[edit] TestLevel
[edit] ToggleDebugCamera
Toggle between debug camera/player camera without locking gameplay and with locking local player controller input.
