Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:ClipMarker (UT3)
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Clip markers for brush clipping mode. 2 or 3 of these are placed in a level to define a clipping plane. These should NOT be manually added to the level -- the editor automatically adds and deletes them as necessary.
[edit] Default values
| Property | Value |
|---|---|
| bEdShouldSnap | True |
| CollisionType | COLLIDE_CustomDefault |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Keypoint.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EngineResources.S_ClipMarker' |
