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UE3:MaterialEditorInstanceConstant (UT3)
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| Object >> MaterialEditorInstanceConstant |
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MaterialEditorInstanceConstant.uc: This class is used by the material instance editor to hold a set of inherited parameters which are then pushed to a material instance. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'MaterialEditorInstanceConstant'
[edit] FontParameterValues
Type: array<EditorFontParameterValue>
[edit] Parent
Type: MaterialInterface
[edit] PhysMaterial
Type: PhysicalMaterial
Physical material to use for this graphics material. Used for sounds, effects etc.
[edit] ScalarParameterValues
Type: array<EditorScalarParameterValue>
[edit] StaticComponentMaskParameterValues
Type: array<EditorStaticComponentMaskParameterValue>
[edit] StaticSwitchParameterValues
Type: array<EditorStaticSwitchParameterValue>
[edit] TextureParameterValues
Type: array<EditorTextureParameterValue>
[edit] VectorParameterValues
Type: array<EditorVectorParameterValue>
[edit] Internal variables
[edit] SourceInstance
Type: MaterialInstanceConstant
[edit] VisibleExpressions
Type: array<Object.Guid>
Modifiers: const, transient, duplicatetransient
[edit] Structs
[edit] ComponentMaskParameter
Modifiers: native
[edit] EditorFontParameterValue
Extends: EditorParameterValue
Modifiers: native
[edit] EditorParameterValue
Modifiers: native
- bool bOverride
- name ParameterName
- Object.Guid ExpressionId
[edit] EditorScalarParameterValue
Extends: EditorParameterValue
Modifiers: native
- float ParameterValue
[edit] EditorStaticComponentMaskParameterValue
Extends: EditorParameterValue
Modifiers: native
- ComponentMaskParameter ParameterValue
[edit] EditorStaticSwitchParameterValue
Extends: EditorParameterValue
Modifiers: native
- bool ParameterValue
[edit] EditorTextureParameterValue
Extends: EditorParameterValue
Modifiers: native
- Texture ParameterValue
[edit] EditorVectorParameterValue
Extends: EditorParameterValue
Modifiers: native
- Object.LinearColor ParameterValue
