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UE3:CoverGroup (UT3)
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'CoverGroup'
[edit] AutoSelectHeight
Type: float
Z distance below group actor to select nodes
[edit] AutoSelectRadius
Type: float
Radius around group actor to select nodes
[edit] CoverLinkRefs
Type: array<Actor.NavReference>
List of cover links in the group
[edit] Default values
| Property | Value |
|---|---|
| bStatic | True |
| CollisionType | COLLIDE_CustomDefault |
| Components[1] | CoverGroupRenderingComponent'CoverGroupRenderer' |
[edit] Subobjects
[edit] CoverGroupRenderer
Class: Engine.CoverGroupRenderingComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: Info.Sprite
| Property | Value |
|---|---|
| Sprite | Texture2D'EditorMaterials.CovergroupIcon' |
[edit] Enums
[edit] ECoverGroupFillAction
Defines a group of cover links they can be acted on as a single unit (ie enable/disable)
- CGFA_Overwrite
- CGFA_Add
- CGFA_Remove
- CGFA_Clear
- CGFA_Cylinder
[edit] Functions
[edit] Native functions
[edit] DisableGroup
native function DisableGroup ()
[edit] EnableGroup
native function EnableGroup ()
[edit] ToggleGroup
native function ToggleGroup ()
[edit] Other instance functions
[edit] OnToggle
simulated function OnToggle (SeqAct_Toggle Action)
