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UE3:CylinderComponent (UDK)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> CylinderComponent |
Contents |
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[edit] Properties
[edit] Property group 'CylinderComponent'
[edit] CollisionHeight
Type: float
Modifiers: const, export
Default value: 22.0
[edit] CollisionRadius
Type: float
Modifiers: const, export
Default value: 22.0
[edit] CylinderColor
Type: Object.Color
Modifiers: const
Color used to draw the cylinder.
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 157 |
| G | 149 |
| R | 223 |
[edit] Internal variables
[edit] bDrawBoundingBox
Type: bool
Modifiers: const
Whether to draw the red bounding box for this cylinder.
Default value: True
[edit] bDrawNonColliding
Type: bool
Modifiers: const
If TRUE, this cylinder will always draw when SHOW_Collision is on, even if CollideActors is FALSE.
[edit] Default values
| Property | Value |
|---|---|
| bCastDynamicShadow | False |
| BlockNonZeroExtent | True |
| BlockZeroExtent | True |
| HiddenGame | True |
