I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:CylinderComponent (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UDK Object >> Component >> ActorComponent >> PrimitiveComponent >> CylinderComponent

Contents

Package: 
Engine
This class in other games:
UT3


[edit] Properties

[edit] Property group 'CylinderComponent'

[edit] CollisionHeight

Type: float

Modifiers: const, export


Default value: 22.0

[edit] CollisionRadius

Type: float

Modifiers: const, export


Default value: 22.0

[edit] CylinderColor

Type: Object.Color

Modifiers: const

Color used to draw the cylinder.

Default value:

Member Value
A 255
B 157
G 149
R 223

[edit] Internal variables

[edit] bDrawBoundingBox

Type: bool

Modifiers: const

Whether to draw the red bounding box for this cylinder.

Default value: True

[edit] bDrawNonColliding

Type: bool

Modifiers: const

If TRUE, this cylinder will always draw when SHOW_Collision is on, even if CollideActors is FALSE.

[edit] Default values

Property Value
bCastDynamicShadow False
BlockNonZeroExtent True
BlockZeroExtent True
HiddenGame True

[edit] Native functions

[edit] SetCylinderSize

native final function SetCylinderSize (float NewRadius, float NewHeight)


Personal tools