I'm a doctor, not a mechanic
UE3:DamageType (UT3)
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| Object >> DamageType |
Contents |
- Package:
- Engine
- Direct subclasses:
- DemoDamageType, DmgType_Crushed, DmgType_Fell, DmgType_Telefragged, KillZDamageType, UTDamageType
- This class in other games:
- RTNP, U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DamageType, the base class of all damagetypes. this and its subclasses are never spawned, just used as information holders
NOTE: we can not do: HideDropDown on this class as we need to be able to use it in SeqEvent_TakeDamage for objects taking damage from any DamageType!
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'DamageType'
[edit] bAlwaysGibs
Type: bool
[edit] bArmorStops
Type: bool
does regular armor provide protection against this damage
Default value: True
[edit] bCausesBlood
Type: bool
Default value: True
[edit] bCausesBloodSplatterDecals
Type: bool
Whether or not this damage type can cause a blood splatter *
[edit] bKUseOwnDeathVel
Type: bool
For ragdoll death. Rather than using default - use death velocity specified in this damage type.
[edit] bLocationalHit
Type: bool
Default value: True
[edit] bNeverGibs
Type: bool
[edit] DeathString
Type: string
Modifiers: localized
string to describe death by this type of damage
Default value: "`o was killed by `k."
[edit] FemaleSuicide
Type: string
Modifiers: localized
Default value: "`o killed herself."
[edit] GibModifier
Type: float
Default value: 1.0
[edit] MaleSuicide
Type: string
Modifiers: localized
Strings to display when someone dies
Default value: "`o killed himself."
[edit] Property group 'RigidBody'
[edit] bKRadialImpulse
Type: bool
whether impulse applied to rigid bodies is radial
[edit] bRadialDamageVelChange
Type: bool
When applying radial impulses, whether to treat as impulse or velocity change.
[edit] KDamageImpulse
Type: float
magnitude of impulse applied to KActor due to this damage type.
Default value: 800.0
[edit] KDeathUpKick
Type: float
Amount of upwards kick ragdolls get when they die
[edit] KDeathVel
Type: float
How fast ragdoll moves upon death
[edit] KImpulseRadius
Type: float
Radius of impulse, if bKRadialImpulse is true
Default value: 250.0
[edit] RadialDamageImpulse
Type: float
Size of impulse to apply when doing radial damage.
[edit] Internal variables
[edit] bCausedByWorld
Type: bool
this damage was caused by the world (falling off level, into lava, etc)
[edit] bDontHurtInstigator
Type: bool
if true, this damage type should never harm its instigator
[edit] bExtraMomentumZ
Type: bool
Add extra Z to momentum on walking pawns
Default value: True
[edit] bIgnoreDriverDamageMult
Type: bool
if true, ignore vehicle DriverDamageMult when calculating damage caused to its driver
[edit] DamagedFFWaveform
Type: ForceFeedbackWaveform
The forcefeedback waveform to play when you take damage
[edit] KilledFFWaveform
Type: ForceFeedbackWaveform
The forcefeedback waveform to play when you are killed by this damage type
[edit] VehicleDamageScaling
Type: float
multiply damage by this for vehicles
Default value: 1.0
[edit] VehicleMomentumScaling
Type: float
Default value: 1.0
