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UE3:DataStoreCache (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> DataStoreCache |
- Package:
- WebAdmin
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DataStore access class.
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
[edit] Properties
[edit] gameTypeMapCache
Type: array<GameTypeMaps>
[edit] gameTypeMutatorCache
Type: array<GameTypeMutators>
Cache of the mutators available for a specific gametype
[edit] gametypes
Type: array<UTUIDataProvider_GameModeInfo>
List of gametypes
[edit] maps
Type: array<UTUIDataProvider_MapInfo>
List of all maps
[edit] mutatorGroups
Type: array<MutatorGroup>
List of mutators grouped by group
[edit] mutators
Type: array<UTUIDataProvider_Mutator>
Simple list of all mutators
[edit] weapons
Type: array<UTUIDataProvider_Weapon>
[edit] Structs
[edit] GameTypeMaps
- string gametype
- array<UTUIDataProvider_MapInfo> maps
[edit] GameTypeMutators
- string gametype
- array<MutatorGroup> mutatorGroups
[edit] MutatorGroup
- string GroupName
- array<UTUIDataProvider_Mutator> mutators
[edit] Functions
[edit] Static functions
[edit] compareGameType
static function bool compareGameType (UTUIDataProvider_GameModeInfo g1, UTUIDataProvider_GameModeInfo g2, string sorton)
[edit] compareMap
static function bool compareMap (UTUIDataProvider_MapInfo g1, UTUIDataProvider_MapInfo g2, string sorton)
[edit] compareMutator
static function bool compareMutator (UTUIDataProvider_Mutator m1, UTUIDataProvider_Mutator m2, string sorton)
[edit] compareWeapon
static function bool compareWeapon (UTUIDataProvider_Weapon w1, UTUIDataProvider_Weapon w2, string sorton)
[edit] filterMutators
Filter the source mutator group list on the provided gametype
[edit] Instance functions
[edit] cleanup
function cleanup ()
[edit] getGameTypes
[edit] getMaps
[edit] getMutators
[edit] loadGameTypes
function loadGameTypes ()
[edit] loadMaps
function loadMaps ()
[edit] loadMutators
function loadMutators ()
[edit] loadWeapons
function loadWeapons ()
[edit] resolveGameType
Resolve a partial classname of a gametype (e.g. without package name) to the entry in the cache list.
