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UE3:DebugCameraController (UT3)

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UT3 Object >> Actor >> Controller >> PlayerController >> DebugCameraController

Contents

Package: 
Engine
This class in other games:
UDK

PCF Begin (Debug Camera) Debug Camera Controller

To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:

PC Xbox Action
WASD Left Analog Moving
Mouse Right Analog Rotating
Shift XBOX_KeyB Move faster
Q/E LT/RT Move Up/Down
Enter XBOX_KeyA Call "FreezeRendering" console command
Alt+C LeftThumbstick Toggle debug camera

[edit] Properties

[edit] bIsFrozenRendering

Type: bool


[edit] DrawFrustum

Type: DrawFrustumComponent


[edit] OryginalControllerRef

Type: PlayerController


[edit] OryginalPlayer

Type: Player


[edit] Default values

Property Value
bHidden False
bHiddenEd False
InputClass Class'Engine.DebugCameraInput'

[edit] Subobjects

[edit] CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: PlayerController.CollisionCylinder

No new values.

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: PlayerController.Sprite

No new values.

[edit] Functions

[edit] Exec functions

[edit] MoreSpeed

exec function MoreSpeed ()


[edit] NormalSpeed

exec function NormalSpeed ()


[edit] SetFreezeRendering

exec function SetFreezeRendering ()


[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


[edit] Other instance functions

[edit] DisableDebugCamera

function DisableDebugCamera ()


[edit] OnActivate

function OnActivate (PlayerController PC)


[edit] OnDeactivate

function OnDeactivate (PlayerController PC)