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UE3:DebugCameraController (UT3)
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| Object >> Actor >> Controller >> PlayerController >> DebugCameraController |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PCF Begin (Debug Camera) Debug Camera Controller
To turn it on, please press Alt+C or both (left and right) analogs on xbox pad
After turning:
| PC | Xbox | Action |
|---|---|---|
| WASD | Left Analog | Moving |
| Mouse | Right Analog | Rotating |
| Shift | XBOX_KeyB | Move faster |
| Q/E | LT/RT | Move Up/Down |
| Enter | XBOX_KeyA | Call "FreezeRendering" console command |
| Alt+C | LeftThumbstick | Toggle debug camera |
[edit] Properties
[edit] bIsFrozenRendering
Type: bool
[edit] DrawFrustum
Type: DrawFrustumComponent
[edit] OryginalControllerRef
Type: PlayerController
[edit] OryginalPlayer
Type: Player
[edit] Default values
| Property | Value |
|---|---|
| bHidden | False |
| bHiddenEd | False |
| InputClass | Class'Engine.DebugCameraInput' |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: PlayerController.CollisionCylinder
No new values.
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: PlayerController.Sprite
No new values.
[edit] Functions
[edit] Exec functions
[edit] MoreSpeed
exec function MoreSpeed ()
[edit] NormalSpeed
exec function NormalSpeed ()
[edit] SetFreezeRendering
exec function SetFreezeRendering ()
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: PlayerController.PostBeginPlay
[edit] Other instance functions
[edit] DisableDebugCamera
function DisableDebugCamera ()
[edit] OnActivate
function OnActivate (PlayerController PC)
[edit] OnDeactivate
function OnDeactivate (PlayerController PC)
