The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:DemoKismetInputInteraction (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UIRoot >> Interaction >> DemoKismetInputInteraction |
- Package:
- UTGame
- Within class:
- DemoPlayerController
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
interaction that checks for input matching any SeqEvent_DemoInput and if so activates them
[edit] Properties
[edit] InputEvents
Type: array<SeqEvent_DemoInput>
[edit] Default values
| Property | Value |
|---|---|
| OnReceivedNativeInputKey | InputKey |
[edit] Instance functions
[edit] InputKey
function bool InputKey (int ControllerId, name Key, Object.EInputEvent Event, float AmountDepressed, bool bGamepad)
