I don't need to test my programs. I have an error-correcting modem.
UE3:DemoPawn (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UTGame
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
DemoPawn Demo pawn demonstrating animating character.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Mesh'
[edit] HeadMesh
Type: SkeletalMeshComponent
[edit] Default values
[edit] Subobjects
[edit] Arrow
Class: Engine.ArrowComponent
Inherits from: GamePawn.Arrow
No new values.
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: GamePawn.CollisionCylinder
| Property | Value |
|---|---|
| CollisionHeight | 44.0 |
| CollisionRadius | 21.0 |
[edit] DemoPawnSkeletalMeshComponent
Class: Engine.SkeletalMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AnimSets[0] | AnimSet'CH_AnimHuman.Anims.K_AnimHuman_BaseMale' | ||||||||
| AnimTreeTemplate | AnimTree'CH_AnimHuman_Tree.AT_CH_Human' | ||||||||
| BlockRigidBody | True | ||||||||
| bOwnerNoSee | True | ||||||||
| PhysicsAsset | PhysicsAsset'CH_AnimHuman.Mesh.SK_CH_BaseMale_Physics' | ||||||||
| SkeletalMesh | SkeletalMesh'CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA' | ||||||||
| Translation |
|
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] CalcCamera
simulated function bool CalcCamera (float fDeltaTime, out Object.Vector out_CamLoc, out Object.Rotator out_CamRot, out float out_FOV)
Overrides: Actor.CalcCamera
(Description copied from Actor.CalcCamera)
Calculate camera view point, when viewing this actor.
Parameters:
- fDeltaTime - delta time seconds since last update
- out_CamLoc - Camera Location
- out_CamRot - Camera Rotation
- out_FOV - Field of View
Returns:
- true if Actor should provide the camera point of view.
[edit] SetBaseEyeheight
simulated function SetBaseEyeheight ()
Overrides: Pawn.SetBaseEyeheight
