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UE3:DialogueManager (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
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[edit] Default values
| Property | Value |
|---|---|
| CollisionType | COLLIDE_CustomDefault |
| Components[0] | SpriteComponent'Sprite' |
| TickGroup | TG_DuringAsyncWork |
[edit] Subobjects
[edit] Sprite
Class: Engine.SpriteComponent
| Property | Value |
|---|---|
| AlwaysLoadOnClient | False |
| AlwaysLoadOnServer | False |
| HiddenGame | True |
[edit] Instance functions
[edit] TriggerDialogueEvent
function bool TriggerDialogueEvent (class<SequenceEvent> InEventClass, Actor InInstigator, Actor InOriginator)
