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UE3:DirectionalLightComponent (UT3)
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| Object >> Component >> ActorComponent >> LightComponent >> DirectionalLightComponent |
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[edit] Properties
[edit] Property group 'AdvancedLighting'
[edit] TraceDistance
Type: float
Trace distance for static lighting. Objects further than TraceDistance away from an object won't be taken into account for static shadowing applied to said object. This is used to work around floating point consistency issues in the collision code with regard to very long traces. The old default was WORLD_MAX.
Default value: 100000.0
[edit] Default values
| Property | Value |
|---|---|
| bCastCompositeShadow | True |
