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UE3:DistributionVector (UDK)

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UDK Object >> Component >> DistributionVector

Contents

Package: 
Core
Direct subclasses:
DistributionVectorConstantCurve, DistributionVectorConstant, DistributionVectorUniformCurve, DistributionVectorUniform
This class in other games:
UT3


[edit] Properties

[edit] Property group 'Baked'

[edit] bCanBeBaked

Type: bool

Can this variable be baked out to a FRawDistribution? Should be TRUE 99% of the time

Default value: True

[edit] Internal variables

[edit] bIsDirty

Type: bool

Set internally when the distribution is updated so that that FRawDistribution can know to update itself

Default value: True

[edit] Enums

[edit] EDistributionVectorLockFlags

EDVLF_None 
EDVLF_XY 
EDVLF_XZ 
EDVLF_YZ 
EDVLF_XYZ 

[edit] EDistributionVectorMirrorFlags

EDVMF_Same 
EDVMF_Different 
EDVMF_Mirror 

[edit] Structs

[edit] RawDistributionVector

Extends: Object.RawDistribution

Modifiers: native

DistributionVector Distribution 

[edit] Native functions

[edit] GetVectorValue

native function Object.Vector GetVectorValue (optional float F, optional int LastExtreme)

Script-accessible way to query a vector distribution

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