I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:DistributionVector (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Core
- Direct subclasses:
- DistributionVectorConstantCurve, DistributionVectorConstant, DistributionVectorUniformCurve, DistributionVectorUniform
- This class in other games:
- UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
[edit] Properties
[edit] Property group 'Baked'
[edit] bCanBeBaked
Type: bool
Can this variable be baked out to a FRawDistribution? Should be TRUE 99% of the time
Default value: True
[edit] Internal variables
[edit] bIsDirty
Type: bool
Set internally when the distribution is updated so that that FRawDistribution can know to update itself
Default value: True
[edit] Enums
[edit] EDistributionVectorLockFlags
- EDVLF_None
- EDVLF_XY
- EDVLF_XZ
- EDVLF_YZ
- EDVLF_XYZ
[edit] EDistributionVectorMirrorFlags
- EDVMF_Same
- EDVMF_Different
- EDVMF_Mirror
[edit] Structs
[edit] RawDistributionVector
Extends: Object.RawDistribution
Modifiers: native
- DistributionVector Distribution
[edit] Native functions
[edit] GetVectorValue
Script-accessible way to query a vector distribution
