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UE3:DominantPointLight (UDK)
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Revision as of 18:47, 6 November 2009 by (Talk)
| Object >> Actor >> Light >> PointLight >> DominantPointLight |
Contents |
- Package:
- Engine
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Dominant version of PointLight that generates static shadowmaps.
[edit] Default values
| Property | Value |
|---|---|
| bHardAttach | True |
| bStatic | False |
| Components[3] | DominantPointLightComponent'DominantPointLightComponent0' |
| LightComponent | DominantPointLightComponent'DominantPointLightComponent0' |
[edit] Subobjects
[edit] DominantPointLightComponent0
Class: Engine.DominantPointLightComponent
| Property | Value |
|---|---|
| bAllowPreShadow | True |
| LightAffectsClassification | LAC_DYNAMIC_AND_STATIC_AFFECTING |
| PreviewLightRadius | DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightRadius0' |
| PreviewLightSourceRadius | DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightSourceRadius0' |
[edit] DrawLightRadius0
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightRadius0
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] DrawLightSourceRadius0
Class: Engine.DrawLightRadiusComponent
Inherits from: PointLight.DrawLightSourceRadius0
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: PointLight.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
| Sprite | Texture2D'EditorResources.LightIcons.Light_Point_Stationary_DynamicsAndStatics' |
