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UE3:DominantPointLight (UDK)

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Revision as of 18:47, 6 November 2009 by (Talk)
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UDK Object >> Actor >> Light >> PointLight >> DominantPointLight

Contents

Package: 
Engine

Dominant version of PointLight that generates static shadowmaps.

[edit] Default values

Property Value
bHardAttach True
bStatic False
Components[3] DominantPointLightComponent'DominantPointLightComponent0'
LightComponent DominantPointLightComponent'DominantPointLightComponent0'

[edit] Subobjects

[edit] DominantPointLightComponent0

Class: Engine.DominantPointLightComponent

Property Value
bAllowPreShadow True
LightAffectsClassification LAC_DYNAMIC_AND_STATIC_AFFECTING
PreviewLightRadius DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightRadius0'
PreviewLightSourceRadius DrawLightRadiusComponent'Engine.Default__DominantPointLight:DrawLightSourceRadius0'

[edit] DrawLightRadius0

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightRadius0

Property Value
ReplacementPrimitive None

[edit] DrawLightSourceRadius0

Class: Engine.DrawLightRadiusComponent

Inherits from: PointLight.DrawLightSourceRadius0

Property Value
ReplacementPrimitive None

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: PointLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Point_Stationary_DynamicsAndStatics'
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