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UE3:DrawFrustumComponent (UT3)
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| Object >> Component >> ActorComponent >> PrimitiveComponent >> DrawFrustumComponent |
Contents |
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'DrawFrustumComponent'
[edit] FrustumAngle
Type: float
Angle of longest dimension of view shape. If the angle is 0 then an orthographic projection is used
Default value: 90.0
[edit] FrustumAspectRatio
Type: float
Ratio of horizontal size over vertical size.
Default value: 1.333
[edit] FrustumColor
Type: Object.Color
Color to draw the wireframe frustum.
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 0 |
| R | 255 |
[edit] FrustumEndDist
Type: float
Distance from origin to stop drawing the frustum.
Default value: 1000.0
[edit] FrustumStartDist
Type: float
Distance from origin to start drawing the frustum.
Default value: 100.0
[edit] Texture
Type: Texture
optional texture to show on the near plane
[edit] Default values
| Property | Value |
|---|---|
| HiddenGame | True |
