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UE3:DynamicGameCrowdDestination (UDK)
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| Object >> Actor >> GameCrowdInteractionPoint >> GameCrowdDestination >> DynamicGameCrowdDestination |
Contents |
- Package:
- GameFramework
- Implemented interfaces:
- EditorLinkSelectionInterface, GameCrowdSpawnInterface, Interface_NavigationHandle
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Moveable version of GameCrowdDestination
[edit] Default values
| Property | Value |
|---|---|
| bStatic | False |
[edit] Subobjects
[edit] CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: GameCrowdDestination.CollisionCylinder
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] ConnectionRenderer
Class: GameFramework.GameDestinationConnRenderingComponent
Inherits from: GameCrowdDestination.ConnectionRenderer
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
[edit] Sprite
Class: Engine.SpriteComponent
Inherits from: GameCrowdDestination.Sprite
| Property | Value |
|---|---|
| ReplacementPrimitive | None |
Categories: UDK-specific classes | Classes in UDK package GameFramework | Classes implementing EditorLinkSelectionInterface (UDK) | Classes implementing GameCrowdSpawnInterface (UDK) | Classes implementing Interface NavigationHandle (UDK) | Subclasses of GameCrowdDestination (UDK) | Auto-generated pages requiring human attention
