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UE3:FlockTestActor (UT3)
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Contents |
- Package:
- UTGame
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[edit] Properties
[edit] Property group 'FlockTestActor'
[edit] AgentState
Type: EAgentMoveState
[edit] AttachmentComponent
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'AttachmentComponent0'
[edit] LightEnvironment
Type: LightEnvironmentComponent
Modifiers: const, editconst
Default value: DynamicLightEnvironmentComponent'MyLightEnvironment'
[edit] SkeletalMeshComponent
Type: SkeletalMeshComponent
Default value: SkeletalMeshComponent'SkeletalMeshComponent0'
[edit] Spawner
Type: FlockTest_Spawner
[edit] Internal variables
[edit] ActionBlendNode
Type: AnimNodeBlend
[edit] ActionSeqNode
Type: AnimNodeSequence
[edit] bHadNearbyTarget
Type: bool
[edit] bRotateToTargetRot
Type: bool
[edit] EndActionTime
Type: float
[edit] NextActionTime
Type: float
[edit] NextChangeTargetTime
Type: float
[edit] RunSeqNode
Type: AnimNodeSequence
[edit] SpeedBlendNode
Type: AnimNodeBlend
[edit] TargetNav
Type: NavigationPoint
[edit] ToTargetRot
Type: Object.Rotator
[edit] VelDamping
Type: float
[edit] WalkSeqNode
Type: AnimNodeSequence
[edit] Default values
[edit] Subobjects
[edit] AttachmentComponent0
Class: Engine.SkeletalMeshComponent
| Property | Value |
|---|---|
| bCastDynamicShadow | False |
[edit] MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
| Property | Value |
|---|---|
| bEnabled | False |
[edit] SkeletalMeshComponent0
Class: Engine.SkeletalMeshComponent
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bCastDynamicShadow | False | ||||||||
| BlockZeroExtent | True | ||||||||
| CollideActors | True | ||||||||
| LightEnvironment | DynamicLightEnvironmentComponent'UTGame.Default__FlockTestActor:MyLightEnvironment' | ||||||||
| RBChannel | RBCC_GameplayPhysics | ||||||||
| RBCollideWithChannels |
|
[edit] Enums
[edit] EAgentMoveState
- EAMS_Move
- EAMS_Idle
[edit] Events
[edit] Destroyed
Overrides: Actor.Destroyed
