Mostly Harmless

UE3:ParticleModuleAttractorParticle (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT3 Object >> ParticleModule >> ParticleModuleAttractorBase >> ParticleModuleAttractorParticle

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'Attractor'

[edit] bAffectBaseVelocity

Type: bool

If TRUE, the velocity adjustment will be applied to the base velocity.

[edit] bInheritSourceVel

Type: bool

Whether the particle should inherit the source veloctiy if it expires.

[edit] bRenewSource

Type: bool

Whether the particle should grab a new particle if it's source expires.

[edit] bStrengthByDistance

Type: bool

The strength curve is a function of distance or of time.

Default value: True

[edit] Range

Type: DistributionFloat.RawDistributionFloat

The radial range of the attraction around the source particle. Particle-life relative.

Default value:

Member Value
Distribution DistributionRange
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

[edit] Strength

Type: DistributionFloat.RawDistributionFloat

The strength of the attraction (negative values repel). Particle-life relative if StrengthByDistance is false.

Default value:

Member Value
Distribution DistributionStrength
LookupTable
  1. 0.0
  2. 0.0
  3. 0.0
  4. 0.0
LookupTableChunkSize 1
LookupTableNumElements 1
Op 1

[edit] Property group 'Location'

[edit] EmitterName

Type: name

Modifiers: export, noclear

The source emitter for attractors

[edit] SelectionMethod

Type: EAttractorParticleSelectionMethod


[edit] Internal variables

[edit] LastSelIndex

Type: int


[edit] Default values

Property Value
bSpawnModule True
bUpdateModule True

[edit] Enums

[edit] EAttractorParticleSelectionMethod

The method to use when selecting an attractor target particle from the emitter.

EAPSM_Random 
EAPSM_Sequential