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UE3:UTAnimBlendByFall (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFall

Contents

Package: 
UTGame
Direct subclass:
UTAnimBlendByHoverJump
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'UTAnimBlendByFall'

[edit] bIgnoreDoubleJumps

Type: bool

If TRUE, double jump versions of the inputs will be ignored.

[edit] PreLandStartUprightTime

Type: float

Time before landing we should start becoming upright again.

[edit] PreLandTime

Type: float

Time before predicted landing to trigger pre-land animation.

[edit] ToDblJumpUprightTime

Type: float

Time to become upright when executing double jump.

[edit] Internal variables

[edit] bDidDoubleJump

Type: bool

Modifiers: transient

True if a double jump was performed and we should use the DblJump states.

[edit] bDodgeFall

Type: bool

This fall is used for dodging. When it's true, the Falling node progress through it's states in an alternate manner

[edit] CachedLeanNode

Type: UTAnimNodeJumpLeanOffset

Modifiers: const

Cached pointer to parent leaning node.

[edit] FallState

Type: EBlendFallTypes

Modifiers: const

The current state this node believes the pawn to be in

Default value: FBT_None

[edit] LastFallingVelocity

Type: float

Modifiers: const

Set internally, this variable holds the size of the velocity at the last tick

[edit] Default values

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Up'
Weight 1.0
Children[1]
Member Value
Name 'Down'
Children[2]
Member Value
Name 'Pre-Land'
Children[3]
Member Value
Name 'Land'
Children[4]
Member Value
Name 'DoubleJump Up'
Children[5]
Member Value
Name 'DoubleJump Down'
Children[6]
Member Value
Name 'DoubleJump Pre-Land'
Children[7]
Member Value
Name 'DoubleJump Land'

[edit] Enums

[edit] EBlendFallTypes

FBT_Up 
jump
FBT_Down 
FBT_PreLand 
FBT_Land 
FBT_DblJumpUp 
FBT_DblJumpDown 
FBT_DblJumpPreLand 
FBT_DblJumpLand 
FBT_None