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UE3:CoverGroup (UT3)

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UT3 Object >> Actor >> Info >> CoverGroup

Contents

Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

[edit] Properties

[edit] Property group 'CoverGroup'

[edit] AutoSelectHeight

Type: float

Z distance below group actor to select nodes

[edit] AutoSelectRadius

Type: float

Radius around group actor to select nodes

[edit] CoverLinkRefs

Type: array<Actor.NavReference>

List of cover links in the group

[edit] Default values

Property Value
bStatic True
CollisionType COLLIDE_CustomDefault
Components[1] CoverGroupRenderingComponent'CoverGroupRenderer'

[edit] Subobjects

[edit] CoverGroupRenderer

Class: Engine.CoverGroupRenderingComponent

Property Value
AlwaysLoadOnClient False
AlwaysLoadOnServer False

[edit] Sprite

Class: Engine.SpriteComponent

Inherits from: Info.Sprite

Property Value
Sprite Texture2D'EditorMaterials.CovergroupIcon'

[edit] Enums

[edit] ECoverGroupFillAction

Defines a group of cover links they can be acted on as a single unit (ie enable/disable)

CGFA_Overwrite 
CGFA_Add 
CGFA_Remove 
CGFA_Clear 
CGFA_Cylinder 

[edit] Functions

[edit] Native functions

[edit] DisableGroup

native function DisableGroup ()


[edit] EnableGroup

native function EnableGroup ()


[edit] ToggleGroup

native function ToggleGroup ()


[edit] Other instance functions

[edit] OnToggle

simulated function OnToggle (SeqAct_Toggle Action)