Always snap to grid
UE3:ParticleEmitter (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> ParticleEmitter |
- Package:
- Engine
- Direct subclass:
- ParticleSpriteEmitter
- This class in other games:
- U2XMP, UDK, UE2Runtime, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParticleEmitter The base class for any particle emitter objects. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
[edit] Properties
[edit] Property group 'Particle'
[edit] EmitterName
Type: name
Default value: 'Particle Emitter'
[edit] InitialAllocationCount
Type: int
Initial allocation count - overrides calculated peak count if > 0
[edit] Property group 'RequiredData'
[edit] RequiredModule
Type: ParticleModuleRequired
Modifiers: transient, editinline
[edit] Internal variables
[edit] bEnabled
Type: bool
Default value: True
[edit] bKillOnCompleted
Type: bool
[edit] BurstList
Type: array<ParticleBurst>
Modifiers: export, noclear
[edit] ConvertedModules
Type: bool
Default value: True
[edit] DirectUV
Type: bool
[edit] EmitterDuration
Type: float
Default value: 1.0
[edit] EmitterEditorColor
Type: Object.Color
Default value:
| Member | Value |
|---|---|
| A | 0 |
| B | 150 |
| G | 150 |
| R | 0 |
[edit] EmitterLoops
Type: int
0 indicates loop continuously
[edit] EmitterRenderMode
Type: EEmitterRenderMode
[edit] InterpolationMethod
Type: EParticleSubUVInterpMethod
[edit] KillOnDeactivate
Type: bool
[edit] LODLevels
Type: array<ParticleLODLevel>
Modifiers: editinline, export
[edit] Modules
Type: array<ParticleModule>
Modifiers: editinline, export
[edit] ParticleBurstMethod
Type: EParticleBurstMethod
[edit] PeakActiveParticles
Type: int
[edit] RandomImageChanges
Type: int
[edit] RandomImageTime
Type: float
Default value: 1.0
[edit] ScaleUV
Type: bool
Default value: True
[edit] SpawnModules
Type: array<ParticleModule>
Modifiers: native
[edit] SpawnRate
Type: DistributionFloat.RawDistributionFloat
Default value:
| Member | Value |
|---|---|
| Distribution | DistributionSpawnRate |
| LookupTable |
|
| LookupTableChunkSize | 1 |
| LookupTableNumElements | 1 |
| Op | 1 |
[edit] SubImages_Horizontal
Type: int
Default value: 1
[edit] SubImages_Vertical
Type: int
Default value: 1
[edit] SubUVDataOffset
Type: int
Modifiers: transient
[edit] TypeDataModule
Type: ParticleModule
Modifiers: export
[edit] UpdateModules
Type: array<ParticleModule>
Modifiers: native
[edit] UseLocalSpace
Type: bool
[edit] Enums
[edit] EEmitterRenderMode
- ERM_Normal
- ERM_Point
- ERM_Cross
- ERM_None
[edit] EParticleBurstMethod
- EPBM_Instant
- EPBM_Interpolated
[edit] EParticleSubUVInterpMethod
- PSUVIM_None
- PSUVIM_Linear
- PSUVIM_Linear_Blend
- PSUVIM_Random
- PSUVIM_Random_Blend
[edit] Structs
[edit] ParticleBurst
Modifiers: native
