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UE3:DOFEffect (UT3)

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UT3 Object >> PostProcessEffect >> DOFEffect

Contents

Package: 
Engine
Direct subclass:
DOFAndBloomEffect
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Depth of Field post process effect

[edit] Properties

[edit] Property group 'DOFEffect'

[edit] BlurKernelSize

Type: float

affects the size of the Poisson disc kernel

Default value: 2.0

[edit] FalloffExponent

Type: float

exponent to apply to blur amount after it has been normalized to [0,1]

Default value: 2.0

[edit] FocusDistance

Type: float

used when FOCUS_Distance is enabled

Default value: 800.0

[edit] FocusInnerRadius

Type: float

inner focus radius

Default value: 400.0

[edit] FocusPosition

Type: Object.Vector

used when FOCUS_Position is enabled

[edit] FocusType

Type: EFocusType

control how the focus point is determined

[edit] MaxFarBlurAmount

Type: float

[0,1] value for clamping how much blur to apply to items behind the focus plane

Default value: 1.0

[edit] MaxNearBlurAmount

Type: float

[0,1] value for clamping how much blur to apply to items in front of the focus plane

Default value: 1.0

[edit] ModulateBlurColor

Type: Object.Color

blur color for debugging etc

Default value:

Member Value
A 255
B 255
G 255
R 255

[edit] Enums

[edit] EFocusType

control how the focus point is determined

FOCUS_Distance 
FOCUS_Position