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UE3:DOFEffect (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> PostProcessEffect >> DOFEffect |
Contents |
- Package:
- Engine
- Direct subclass:
- DOFAndBloomEffect
- This class in other games:
- UDK
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Depth of Field post process effect
[edit] Properties
[edit] Property group 'DOFEffect'
[edit] BlurKernelSize
Type: float
affects the size of the Poisson disc kernel
Default value: 2.0
[edit] FalloffExponent
Type: float
exponent to apply to blur amount after it has been normalized to [0,1]
Default value: 2.0
[edit] FocusDistance
Type: float
used when FOCUS_Distance is enabled
Default value: 800.0
[edit] FocusInnerRadius
Type: float
inner focus radius
Default value: 400.0
[edit] FocusPosition
Type: Object.Vector
used when FOCUS_Position is enabled
[edit] FocusType
Type: EFocusType
control how the focus point is determined
[edit] MaxFarBlurAmount
Type: float
[0,1] value for clamping how much blur to apply to items behind the focus plane
Default value: 1.0
[edit] MaxNearBlurAmount
Type: float
[0,1] value for clamping how much blur to apply to items in front of the focus plane
Default value: 1.0
[edit] ModulateBlurColor
Type: Object.Color
blur color for debugging etc
Default value:
| Member | Value |
|---|---|
| A | 255 |
| B | 255 |
| G | 255 |
| R | 255 |
[edit] Enums
[edit] EFocusType
control how the focus point is determined
- FOCUS_Distance
- FOCUS_Position
