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UE3:InterpTrackMove (UT3)
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| Object >> InterpTrack >> InterpTrackMove |
Contents |
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[edit] Properties
[edit] Property group 'InterpTrackMove'
[edit] AngCurveTension
Type: float
Controls the tightness of the curve for the rotation path.
[edit] bDisableMovement
Type: bool
Disable previewing of this track - will always position Actor at Time=0.0. Useful when keyframing an object relative to this group.
[edit] bHide3DTrack
Type: bool
If true, 3D representation of this track in the 3D viewport is disabled.
[edit] bShowArrowAtKeys
Type: bool
In the editor, show a small arrow at each keyframe indicating the rotation at that key.
[edit] bShowRotationOnCurveEd
Type: bool
If false, when this track is displayed on the Curve Editor in Matinee, do not show the Rotation tracks.
[edit] bShowTranslationOnCurveEd
Type: bool
If false, when this track is displayed on the Curve Editor in Matinee, do not show the Translation tracks.
Default value: True
[edit] bUseQuatInterpolation
Type: bool
Use a Quaternion linear interpolation between keys. This is robust and will find the 'shortest' distance between keys, but does not support ease in/out.
[edit] LinCurveTension
Type: float
Controls the tightness of the curve for the translation path.
[edit] LookAtGroupName
Type: name
When using IMR_LookAtGroup, specifies the Group which this track should always point its actor at.
[edit] MoveFrame
Type: EInterpTrackMoveFrame
Modifiers: editconst
Indicates what the movement track should be relative to.
[edit] RotMode
Type: EInterpTrackMoveRotMode
[edit] Internal variables
[edit] EulerTrack
Type: Object.InterpCurveVector
Actual rotation keyframe data, stored as Euler angles in degrees, for easy editing on curve.
[edit] LookupTrack
Type: InterpLookupTrack
[edit] PosTrack
Type: Object.InterpCurveVector
Actual position keyframe data.
[edit] Default values
| Property | Value |
|---|---|
| bOnePerGroup | True |
| TrackInstClass | Class'Engine.InterpTrackInstMove' |
| TrackTitle | "Movement" |
[edit] Enums
[edit] EInterpTrackMoveFrame
- IMF_World
- Track should be fixed relative to the world.
- IMF_RelativeToInitial
- Track should move relative to the initial position of the actor when the interp sequence was started.
[edit] EInterpTrackMoveRotMode
- IMR_Keyframed
- Should take orientation from the .
- IMR_LookAtGroup
- Point the X-Axis of the controlled Actor at the group specified by LookAtGroupName.
[edit] Structs
[edit] InterpLookupPoint
Modifiers: native
Array of group names to retrieve position and rotation data from instead of using the datastored in the keyframe. A value of NAME_None means to use the PosTrack and EulerTrack data for the keyframe. There needs to be the same amount of elements in this array as there are keyframes.
[edit] InterpLookupTrack
Modifiers: native
- array<InterpLookupPoint> Points
